Human After All

Human After All

Illustration for a world building project I'm working on as part of my limit break mentorship with Dan Vargas, Senior Art Director at Ubisoft.

We decided to make an illustration for an imagined game set in an alternate 1980s portland, where people are 'upgrading' themselves with technology. Kind of cyberpunk feeling but with actual 80's tech. This piece was to capture the initial mood and feel of the world.